THINKING THREE OVERS AHEAD

Every dismissal is a checkmate planned moves in advance. Every batsman is a puzzle to solve.

The Opening Moves

Setting up batsmen over multiple overs

  • First over: Establish line and length, study footwork
  • Second over: Introduce subtle variation in pace
  • Third over: Change angle or trajectory
  • Fourth over: The trap is set, execute the plan

Field Placement Chess

Every fielder is a piece on the board

  • Slip and silly point: For the turning ball
  • Short leg and leg slip: For the straighter one
  • Deep mid-wicket: Tempting the big shot
  • Cover: Protecting the drive, inviting the mistake

The Mind Games

Getting inside batsmen's heads

  • Eye contact: Establishing dominance
  • Verbal chess: Calculated conversations
  • Body language: Confidence that unsettles
  • Pattern breaking: Never predictable

FAMOUS CHECKMATES

vs Steve Smith

11 times

The ultimate chess match between two analytical minds

STRATEGY

Varied his pace and trajectory, never letting Smith settle into a rhythm

"Smith thought he decoded me. I had another code."

vs David Warner

12 times

The nemesis - dismissed more than any other batsman

STRATEGY

Exploited Warner's aggressive instincts with subtle variations

"Aggression without patience is just a wicket waiting to happen."

vs Alastair Cook

9 times

Left-hander specialist - mastered the drift trap

STRATEGY

Coming around the wicket, drifting into the pads, then spinning away

"Left-handers think they have an advantage. That's when I have them."

vs Kane Williamson

8 times

Best vs best - mutual respect, fierce battle

STRATEGY

Patience vs patience, waiting for the smallest mistake

"Against Kane, you don't get wickets. You earn them."

"The game is chess. He always wins."

Every wicket is the result of a plan executed to perfection.